PROJECTS
MOVIE SHOTS
About me
Hi! I'm Sarah, a 3D Environment Artist born and raised in Switzerland but currently I live in Montreal.My journey in the realm of 3D art spans both gaming and VFX industries, providing me with a versatile skill set and an appreciation for the intersection of technology and artistic expression. What I most enjoy doing is is creating captivating natural landscapes, each designed to evoke a specific atmosphere. I’m always practicing to improve my skills and learn new softwares.Outside the world of CG, you'll find me immersed in indie movies, exploring vast RPG worlds in video games, and embarking on aimless walks, reveling in the beauty of the unexpected. A culinary adventurer at heart, I love trying new foods. At home, I share my space with my opinionated feline companion and often foster another cat, adding a touch of joy and chaos to my creative sanctuary.Feel free to get in touch!
Resume
INFO
e-mail: sarah.hugel@gmail.com
Portfolio: www.sarah-hugel.com
Reel: available upon request
City: Montreal, Canada
Nationality: Swiss, Canadian
SOFTWARE KNOWLEDGE
3D Modeling: Maya, 3DS Max, Zbrush, Mudbox, Photoscan, Modo, SpeedTree, Gaea, Clarisse
Texturing: Substance Designer, Substance Painter, Mari, Quixel, Photoshop, Illustrator
Shading/rendering: Arnold, Vray, Unreal Engine 4, Unity, Frostbite 3
Video editing: Nuke, Final Cut, After Effects, Premiere
OS: Windows, Linux, Mac
ARTISTIC AND TECHNICAL SKILLS
High poly/low poly modeling
Vegetation, landscape
Sculpting
Texturing
PBR work flow
Shading and lightning
WORK EXPERIENCEEnvironment Artist | Rodeo FX Montreal
December 2021 - on goingGeneralist - Texture/Lookdev Artist | Pixomondo Montreal
January 2021 - December 2021Generalist - Texture/Lookdev Artist | ScanlineVFX Vancouver - Montreal
October 2018 - December 2020Environment Artist | MPC Vancouver
August 2018 - August 2019Environment Artist | Next Level Games Vancouver
Februrary 2018 - August 2018Environment Artist | Ascent Games Vancouver
February 2017 - August 2017Assistant Environment Artist | Electronic Arts Vancouver
March 2016 - July 2016Videogame Development Assistant | Auroch Digital Bristol
September 2013 - March 2014
MOVIES / TV SHOWS• Ring of Power Season 2 (2024) - env model, textures, shading, set dressing
• Damsel (2024) - env model, texture, shading
• Hearth of Stone (2023) - env modeling, texturing, sculpting, shading
• John Wick: Chapter 4 (2023) - env modeling, texturing, shading
• Black Adam (2022) - env modeling, texturing, shading
• The Umbrella Academy (2022) - modeling
• Halo (2022) - modelling, texturing, shading
• Moonfall (2022) - textures, loodev, modeling
• Shang-Chi and the Legend of Ten Rings (2021) - lookdev, texturing
• Free Guy (2021) - lookdev, texturing
• Maleficent Mistress of Evil (2019) - modeling, texturing, layout
• Pokemon Detective Pikachu (2019) - modeling, layout
• Aquaman (2018) - modeling, texturingGAMES
• Luigi’s Mansion 3 (2019) - modeling, environment
• FIFA17 (2016) - modeling, crowd system
• Plague Inc Evolved (2014) - UI, icons, tester
• Mannheim - environment, modeling, texturing, layoutADVERTISING
• McDonald’s Christmas advertise | RodeoFX (2023) - environment, model, textures
EDUCATION2014 -2016 | Think Tank Training Centre, Vancouver
Diploma in Computer Animation VFX and Game Design Program
2009 - 2013 | NABA – New Academy of Fine Arts, Milan
Bachelor in Media Design and Multimedia Arts
LANGUAGESEnglish: Fluent
Italian: Native language
French: Advanced
German: Beginner